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PacketEventWrapper (Client)

Overview

{version4}

This object is a wrapper for Packet events. Packet methods and properties can be found here: Packet Networking Library. Basic events and methods are included in this documentation for convenience.

The client-side wrapper does not change any method/properties from the original besides disabling server-side methods. Server-side methods and properties of Packet (eg. OnServerEvent, FireClient) will error when called from the client.

See: Server-side PacketEventWrapper

Events

OnClientEvent

event.OnClientEvent:Connect(function(
    ...: any
) ... end)

Fires when :Fire* is called on the server.

Methods

FireServer

event:FireServer(
    ...: any
)

Fire an event to the server.

Info

The FireServer() method is simply an alias for the Fire() method for parity with the Roblox event ecosystem. Both methods work identically.