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SkepticServer

Overview

The client-side version of the Skeptic Framework. This is the only ModuleScript that needs to be required from anywhere to access the Skeptic Framework on the client.

Accessing SkepticServer
local Skeptic = require(game:GetService("ServerScriptService").SkepticServer)

Events

PlayerJoined

Skeptic.PlayerJoined:Connect(function(
    playerObject: Skeptic.PlayerObject
) ... end)

See: PlayerObject

Fires when a player joins and when their PlayerObject is minimally initialized.

Info

The player's data and PlayerHandlers may not be immediately available when this event fires.

PlayerLeft

Skeptic.PlayerLeft:Connect(function(
    player: Player
) ... end)

Fires when a player leaves.

Warning

Their PlayerObject technically unloads after this event fires, however it is unsafe to assume that their data or PlayerHandlers will still be accessible as normal. Unless necessary, unloading logic should be handled in PlayerHandlers with playerObject:BindToLeave()

Properties

Players

Skeptic.Players: Skeptic.Players

See: Players

Events

Skeptic.Events: Skeptic.Events

See: Events

Version

Skeptic.Version: Skeptic.Version

See: Version

Analytics

Skeptic.Analytics: Skeptic.Analytics

See: Analytics