SkepticServer¶
Overview¶
The client-side version of the Skeptic Framework. This is the only ModuleScript that needs to be required from anywhere to access the Skeptic Framework on the client.
Accessing SkepticServer
local Skeptic = require(game:GetService("ServerScriptService").SkepticServer)
Events¶
PlayerJoined¶
Skeptic.PlayerJoined:Connect(function(
playerObject: Skeptic.PlayerObject
) ... end)
See: PlayerObject
Fires when a player joins and when their PlayerObject is minimally initialized.
Info
The player's data and PlayerHandlers may not be immediately available when this event fires.
PlayerLeft¶
Skeptic.PlayerLeft:Connect(function(
player: Player
) ... end)
Fires when a player leaves.
Warning
Their PlayerObject technically unloads after this event fires, however it is unsafe to assume that their data or PlayerHandlers will still be accessible as normal. Unless necessary, unloading logic should be handled in PlayerHandlers with playerObject:BindToLeave()
Properties¶
Players¶
Skeptic.Players: Skeptic.Players
See: Players
Events¶
Skeptic.Events: Skeptic.Events
See: Events
Version¶
Skeptic.Version: Skeptic.Version
See: Version
Analytics¶
Skeptic.Analytics: Skeptic.Analytics
See: Analytics